![]() ![]() Specifics on multiplayer are particularly thin, likely being saved for a splashy showing at E3, but it certainly sounds like Battlefront 2 won't be short on fan service especially when compared to the original. ![]() ![]() This was EA's opportunity to lay out the grand plan for Battlefront 2, to make it absolutely clear that the game will be packed with stuff to do from day one. The word 'career' is used by DICE again, suggesting your faceless troopers can progress to the point where they're canon-shattering badasses. While the heroes are meant to be game-changing powerful units, DICE also mentions that a basic soldier who's been significantly levelled up may be able to stand against Darth Maul in combat. The way you obtain heroes will be a resource-based system this time, rather than being the first to pick up tokens in the battlefield. You can personalise heroes to your play style, although again, we were not shown how. Heroes were a little flimsy to control in Battlefront 1, particularly when they fought each other, so DICE says they're making them have more physicality this time. I've spotted Luke, Kylo Ren, Rey, Jango Fett (or at least his vehicle), Darth Maul, and Yoda so far. Vehicles have mods, abilities and gadgets, and the devs want them to have the same personality that the hero characters do. Star wars battlefront 2 pc how to#Again, we're left to speculate on how that'll work, but they've clearly thought hard about how to get players to commit to the multiplayer over a longer period of time. Basic soldiers, hero characters, and even vehicles can be upgraded and customised now. Progression in Battlefront 2's online sounds like it's had a significant overhaul. In one piece of concept art, we see Jango Fett's Slave I chasing what is, I'm guessing, Obi-Wan Kenobi's Jedi Starfighter on Kamino from Attack of the Clones. ![]() There'll be more craft to choose from this time, too. Then there are space battles, with a revamped spaceship combat system designed by the Burnout team at Criterion. At the very least we'll see the aforementioned Vardos, Yavin IV, Kamino, Endor, Starkiller Base, Mos Eisley, and Hoth used as backdrops, with unit types to match, like the Trade Federation's battle droids (everyone's favourites). There's multiplayer support for up to 40 players this time, with brand new modes and maps set across different eras of the Star Wars saga. When it comes to the online side of things, DICE is using the word 'career' a lot. You can also unlock new gadgets and abilities for vehicles, too. While Battlefront 2 introduces fixed classes, gadgets and abilities can be customised, though we're not exactly sure what these will specifically entail yet. Players have robot sidekicks, for example, which confused me for a second until I realised that they probably mean 'drones in space.' The Imperial versions seen in the trailer resemble little Imperial probe droids, and their tactical use is yet to be properly explained, though one seems to use a small electric shock ability. The developers reference a couple of new ideas that'll cross over between the campaign and multiplayer. ![]()
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